"To hell with the handkerchief."
What Games Today Really Need, and Why Little Big Planet is Still on the Store Shelf
I am a total pain in the ass in online games.
Awkward, Frozen, and I have started playing Little Big Planet online and I’ve gotta say, it’s really fucking fun. We’ve only been playing fan-made levels so far but we’re going to go through the campaign (for the second time, but first time online together) soon.
What’s really cool is that while you’re in a fan-made level, other random players can join you until there are four people in the room, and A, F, and I all have mics, and the random players who join mostly likely don’t, and what ensues is just total and complete pain-in-the-ass-ery. Most of the other random players join in by typing through their gamepad or keyoard, so no real hard feelings. But god, this game is just awesome . Why are there not more multiplayer games out like this?
I think what makes it pretty unique is the ability to make the sackboys (the characters you control) move their arms, heads, bodies, and facial expressions at will, (and even their mouths when you talk through the mic). The level of expression possible while playing is just amazing and it really does a good job at involving you in the gameplay. There’s a lot more immersion into the game when you not only get to decide what your little guy looks like, but how he expresses himself and behaves with more detail. It’s a good example of what customization should be reaching for with online multiplayer games. While it’s fun to design characters in MMOs like Guild Wars, WoW, and FPSs, what people really have a fun time doing are silly things that allow them to really have control and personality while “in character.” Dancing, singing, taking pictures, etc.
I think game developers really underestimate that many players want Role Playing in these kinds of games, and not just the role of being a soldier or warrior or mage or whatever, but actually playing the role of the character, and that means being able to make the character do what you feel like doing in the world. Even in games that don’t allow customization or multiple players, such as the Final Fantasy series, the same desire applies. Players want to play AS that character. It’s not just a matter of moving them through one part of the game to the next, even with an engaging story.
This is why so many old fans of the Final Fantasy games are getting disappointed with the new releases. Look at games like Final Fantasy 7 and many of the fans will say some of the best parts are the side quests and mini-games. Chocobo racing to get out of prison anyone? Most of the mini-games and side quests pertain to the storyline (though some great ones don’t have anything to do with the plot at all), but they’re a nice break from the same proceed-to-the-next-stage kind of gameplay, plus it allows the player to see some of the game character’s personality. Nowadays, the biggest complaint most gamers have about new Final Fantasy games is the linear gameplay – the lack of side quests and mini games. They don’t want to just basically watch the game with their only involvement being battles or walking from here to there or in some games just hitting square at the right moment in a quick time event. They want to live in that world. They want free-roam and free-expression.
It’s what makes gamers gamers and not movie fanatics (not that a person can’t be both). Gamers don’t want JUST an amazing story and good characters and music. They want interaction.
If gamers aren’t enjoying the interaction, which can be made up from a combination of elements, then they’ll start to wonder why they’re investing 30+ hours into a game when they could just watch a really good movie.
It’s kind of a fuzzy concept because interaction could mean anything. You interact with the story by moving the character through it and possibly altering the ending. Character interaction could come from simple dialogue or even deciding who the main character ends up with romantically. Gameplay is where you get the most interaction, through boss fights, exploration, character movement, and collecting items, etc. And music is where the least interaction is usually needed/expected, although there are many games that play with sounds and the affect you can have on them as a player.
And, yes, any one of these categories done well alone could make a stellar game even when it’s lacking in other categories. But what game developers need to be doing with new games is use all their resources to allow the player to be in that game world. Different genres would go about this differently, of course, but the goal should be the same. Immersion.
Interaction.
Little Big Planet does it right. Even though the campaign story is kind of lame and some of the fan made levels are cooler than the real ones, the ability to even try to make cooler levels is a huge part of the game. This is a game about expression, and the developers integrated that into as many elements as possible. The campaign serves more as a learning tool, source of inspiration, and a place to collect objects and costumes to use when designing your own level, your home pod, or your character.
Game developers need to focus on what their game is about and then just put absolutely everything possible into making it the best experience they can provide with that focus in mind.
Little Big Planet isn’t as epic in story as Final Fantasy #Whatever, but it is a damn good game with excellent player interaction. The (mostly old) Final Fantasy games achieve that same status for different reasons. Many games have done things right, and have given great experiences and interactions. But many more have been complete flops, and in an industry that is still young and growing and, at this particular moment in time, primarily focused on exposure and profit, I can’t help but notice the lack of effort to really give the player a chance to fully experience their games and interact with them in ways they want to. With this new generation of consoles, there has been a huge drop in damn good games being produced, and it’s just disappointing.
| Print article |

about 3 months ago
Multiplayer games really do need an overhaul, or rather, someone needs to create a new type of multiplayer experience.
FPS multiplayer is basic and doesn’t need to change much.
If you’re into MMOs that’s fine.
If MMOs could add some depth to the gameplay things would start looking good. Give us a world to care about. They need to worry less about giving us a game, and more about giving us a world. The game aspects can easily be integrated into a world. Give us something that status and fulfillment doesn’t require 100 hours of grinding the same places of the same bosses, ya know?
Now I haven’t played it, only looked into it and read some stuff, but thats why I think EVE might turn out great. It’s complexity allows for something more than run here for 5 minutes, cast these spells for 1, then run back to get some gold. The environment is based on players. And soon (if this didn’t happen already), you will be able to have an actual person avatar to go planetside or on space stations. EVE seems to be constantly growing their universe, allowing for exploration and new things in the world, rather than giving an expansion with a new boss that you can practice killing over and over again. Also, you don’t have to be signed in doing things and whatever to level up, which is nice.
I guess what I’m getting at is, throw in some simulation type gameplay so that people feel a part of the world and care more about their character’s place in the world, and you will have a game that could attract millions.
Basically if you mix The Sims features like having a job to do, a home to take care of, and many other things, into a game that has a world that changes while you play, a fluctuating economy, and real time events, you can create a game that matters to people. It might require creating different factions or countries where people live or whatever type of groups, because this creates a certain identity that people can relate to each other with, but that is a good thing.
One example is MAG, even though its a PS3 exclusive FPS, it had MMO qualities like being apart of a military corporation(Valor, Raven, and S.V.E.R.), upgrading and specializing your equipment to be a certain class (sniper, commando, medic, engineer, or mix and match), and when your Military Corporation won games and achieved victory against certain groups, your stock went up and you would receive bonuses to EXP in games, or discounted items. These small features allowed for the player to feel apart of something. I myself would always be yelling at the screen, “God dammit! I f*ckin hate S.V.E.R.!!” (and it’s true). The creators of MAG have updated a few times and continue to work on this game for free so that the players stay involved. Even their website lures you into the world and small story behind it with news updates and corporate interviews and stuff.
And that’s an FPS on the PS3! How could they get something so right while other creators seem to be missing the point when their games actually already use RP or MMO qualities.
All in all, even though there are like 10 million users, I feel like WoW has killed the multiplayer. Because of it’s popularity, it has spawned so many clones (and most of them terrible anyway), that developers have only worked to get a tiny slice of the pie, instead of baking a new one for themselves. A community that huge, would be capable of some amazing things, game creators just need to figure out what to do to enhance the multiplayer experience, and do it.
about 3 months ago
“Now I haven’t played it, only looked into it and read some stuff, but thats why I think EVE might turn out great. It’s complexity allows for something more than run here for 5 minutes, cast these spells for 1, then run back to get some gold.”
Eve is much better as a story then a game -
http://www.teamliquid.net/forum/viewmessage.php?topic_id=88121#1
Read that if you got oh…12 hours or so to spare. Its a fucking novel between 2 (and ally) factions and the warfare that ensues. The problem with Eve, was in a nutshell, was it was fucking boring, even achieving everything that Dev posted and you were looking to it for. It is just too slow as a game, fun as heck as a simulation though. The problem with Eve is and in the foreseeable future will be is, you can’t just jump into it and have fun.